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You can put a password on an object and make it trigger certain actions when the user enters the correct password. This can be useful for creating escape room games or other interactive experiences.
- Select the object you want to add a password prompt to, and choose Password prompt from the Object Settings panel.
- Enter a hint or description for the password in the Password Description box.
- Enter the password itself in the Password box.
- Choose the action that you want the object to take when the user enters the correct password.
- Object disappears
- Object disappears (personal)
- Object changes
- Object changes (personal)
- Text pop-up
- Image pop-up
- Enter a message that will be shown to users when they enter the wrong password.
- You can also set the object’s name, trigger range, and trigger method.
You can learn more about each of these options on the page below.
Actions After the Correct Password is EnteredObjects with passwords are impassable by default.
Passwords are case-sensitive.